C++用得不多,并且对 GDIPLUS 也不是很了解。想实现一个屏幕水印得工具,下面得代码运行后,Graphics 创建得对象背景非透明,并且程序无法正常关闭退出。大佬们帮忙看看,指定迷津
代码如下:
#include <Windows.h>
#include <gdiplus.h>
#include <string>
using namespace Gdiplus;
#pragma comment(lib, "gdiplus.lib")
const std::wstring watermarkText = L"Your Watermark Text";
const int watermarkFontSize = 38;
const int watermarkSpacing = 100;
void DrawWatermark(HDC hdc, int windowWidth, int windowHeight)
{
// 初始化 GDI+
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
SetBkMode(hdc, TRANSPARENT);
// 创建 Graphics 对象
Graphics graphics(hdc);
// 创建字体
FontFamily fontFamily(L"Arial");
Font font(&fontFamily, watermarkFontSize, FontStyleRegular, UnitPixel);
// 设置文本颜色
SolidBrush textBrush(Color(255, 0, 0, 0)); // 文本颜色为黑色
// 获取文本尺寸
RectF layoutRect;
graphics.MeasureString(watermarkText.c_str(), -1, &font, PointF(0, 0), &layoutRect);
// 计算水印文本块的总数以填满整个屏幕
int numBlocksX = (windowWidth + watermarkSpacing) / (static_cast<int>(layoutRect.Width) + watermarkSpacing);
int numBlocksY = (windowHeight + watermarkSpacing) / (static_cast<int>(layoutRect.Height) + watermarkSpacing);
// 计算实际的间距
int actualSpacingX = (windowWidth - numBlocksX * static_cast<int>(layoutRect.Width)) / (numBlocksX - 1);
int actualSpacingY = (windowHeight - numBlocksY * static_cast<int>(layoutRect.Height)) / (numBlocksY - 1);
// 保存当前的世界变换矩阵
Matrix oldTransform;
graphics.GetTransform(&oldTransform);
// 绘制水印文本块
for (int y = 0; y < numBlocksY; y++) {
for (int x = 0; x < numBlocksX; x++) {
int textX = x * (static_cast<int>(layoutRect.Width) + actualSpacingX);
int textY = y * (static_cast<int>(layoutRect.Height) + actualSpacingY);
// 移动 Graphics 对象到文本块位置
graphics.ResetTransform();
graphics.TranslateTransform(static_cast<float>(textX), static_cast<float>(textY));
graphics.RotateTransform(-45.0f);
// 绘制水印文本
graphics.DrawString(watermarkText.c_str(), -1, &font, PointF(0, 0), &textBrush);
// 恢复原始的世界变换矩阵
graphics.SetTransform(&oldTransform);
}
}
// 关闭 GDI+
GdiplusShutdown(gdiplusToken);
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
{
// 设置窗口样式为 WS_EX_LAYERED
SetWindowLong(hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE) | WS_EX_LAYERED | WS_EX_TRANSPARENT);
// 设置窗口为完全透明
SetLayeredWindowAttributes(hwnd, RGB(0, 0, 0), 0, LWA_COLORKEY);
// 设置窗口大小为屏幕大小
int windowWidth = GetSystemMetrics(SM_CXSCREEN);
int windowHeight = GetSystemMetrics(SM_CYSCREEN);
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, windowWidth, windowHeight, SWP_SHOWWINDOW);
break;
}
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
int windowWidth = GetSystemMetrics(SM_CXSCREEN);
int windowHeight = GetSystemMetrics(SM_CYSCREEN);
// 绘制水印
DrawWatermark(hdc, windowWidth, windowHeight);
EndPaint(hwnd, &ps);
break;
}
case WM_DESTROY:
{
PostQuitMessage(0);
break;
}
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
WNDCLASSEX wcex;
ZeroMemory(&wcex, sizeof(WNDCLASSEX));
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.lpfnWndProc = WndProc;
wcex.hInstance = hInstance;
wcex.lpszClassName = L"WatermarkWindowClass";
RegisterClassEx(&wcex);
HWND hwnd = CreateWindow(L"WatermarkWindowClass", L"", WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInstance, NULL);
if (hwnd == NULL)
{
return 0;
}
ShowWindow(hwnd, nCmdShow);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return static_cast<int>(msg.wParam);
}
1
ysc3839 2023-09-26 08:12:40 +08:00 via Android
没有必要用 std::wstring ,直接写 const wchar_t* watermarkText 即可。
CreateWindow 改成 CreateWindowExW ,第一个参数直接写 WS_EX_LAYERED | WS_EX_TRANSPARENT ,不需要 SetWindowLong 。 不应该用 SetLayeredWindowAttributes ,而应该用 UpdateLayeredWindow ,大致方法参见 https://www.cnblogs.com/strive-sun/p/13073015.html 。后续就不用管了,WM_PAINT 那块删掉。 |
2
tool2d 2023-09-26 09:30:33 +08:00
”程序无法正常关闭退出“ 这是缺少 WM_CLOSE 。
你多问几次 GPT ,复杂代码一次成型几乎不太可能。多问几次就可以了。 |
3
xqb 2023-09-26 16:04:27 +08:00
保证 GdiplusShutdown 前 graphics 析构就可以了
|
4
zhuangzhuang1988 2023-09-26 20:08:09 +08:00
|
5
koomox OP 感谢各位。 @ysc3839 参考你提供的方案,解决了很多问题。放出最终版本,还有一些小问题,但是可以正常运行了,欢迎大家指正。
``` #include <Windows.h> #include <gdiplus.h> #include <string> #include <thread> using namespace Gdiplus; #pragma comment(lib, "gdiplus.lib") const wchar_t* watermarkText = L"Your Watermark Text"; const int watermarkFontSize = 38; const int watermarkSpacing = 100; void DrawWatermarkToBitmap(HWND hwnd, HDC hdc, int width, int height) { // 创建位图上下文 HDC memDC = CreateCompatibleDC(hdc); HBITMAP hBitmap = CreateCompatibleBitmap(hdc, width, height); HBITMAP hOldBitmap = static_cast<HBITMAP>(SelectObject(memDC, hBitmap)); // 创建 Graphics 对象 Graphics graphics(memDC); // 创建字体 FontFamily fontFamily(L"Arial"); Font font(&fontFamily, watermarkFontSize, FontStyleRegular, UnitPixel); // Create a SolidBrush with the text color SolidBrush textBrush(Color(128, 255, 0, 0)); // 获取文本尺寸 RectF layoutRect; graphics.MeasureString(watermarkText, -1, &font, PointF(0, 0), &layoutRect); // 计算水印文本块的总数以填满整个位图 int numBlocksX = (width + watermarkSpacing) / (static_cast<int>(layoutRect.Width) + watermarkSpacing); int numBlocksY = (height + watermarkSpacing) / (static_cast<int>(layoutRect.Height) + watermarkSpacing); // 计算实际的间距 int actualSpacingX = (width - numBlocksX * static_cast<int>(layoutRect.Width)) / (numBlocksX - 1); int actualSpacingY = (height - numBlocksY * static_cast<int>(layoutRect.Height)) / (numBlocksY - 1); // 绘制水印文本块 for (int y = 0; y < numBlocksY; y++) { for (int x = 0; x < numBlocksX; x++) { int textX = x * (static_cast<int>(layoutRect.Width) + actualSpacingX); int textY = y * (static_cast<int>(layoutRect.Height) + actualSpacingY); // 移动 Graphics 对象到文本块位置 graphics.ResetTransform(); graphics.TranslateTransform(static_cast<float>(textX), static_cast<float>(textY)); graphics.RotateTransform(-45.0f); // 绘制水印文本 graphics.DrawString(watermarkText, -1, &font, PointF(0, 0), &textBrush); } } // 渲染位图到窗口 BLENDFUNCTION blend = { AC_SRC_OVER, 0, 255, AC_SRC_ALPHA }; POINT ptSrc = { 0, 0 }; SIZE sizeWnd = { width, height }; POINT ptDst = { 0, 0 }; UpdateLayeredWindow(hwnd, hdc, &ptDst, &sizeWnd, memDC, &ptSrc, 0, &blend, ULW_ALPHA); // 清理资源 SelectObject(memDC, hOldBitmap); DeleteObject(hBitmap); DeleteDC(memDC); //ReleaseDC(hwnd, hdc); } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CREATE: SetTimer(hwnd, 1, 1000, NULL); // 创建定时器,每秒更新水印 break; case WM_TIMER: { DrawWatermarkToBitmap(hwnd, GetDC(hwnd), GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); break; } case WM_SIZE: // 窗口大小改变时重新绘制 { DrawWatermarkToBitmap(hwnd, GetDC(hwnd), GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); break; } case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: { PostQuitMessage(0); break; } default: return DefWindowProc(hwnd, message, wParam, lParam); } return 0; } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // 注册窗口类 WNDCLASSEX wcex; ZeroMemory(&wcex, sizeof(WNDCLASSEX)); wcex.cbSize = sizeof(WNDCLASSEX); wcex.lpfnWndProc = WndProc; wcex.hInstance = hInstance; wcex.lpszClassName = L"WatermarkWindowClass"; RegisterClassEx(&wcex); HWND hwnd = CreateWindowExW(WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_TOPMOST, L"WatermarkWindowClass", L"Watermark Window", WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInstance, NULL); if (hwnd == NULL) { return 0; } GdiplusStartupInput gdiplusStartupInput; ULONG_PTR gdiplusToken; GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL); ShowWindow(hwnd, nCmdShow); MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } // 关闭 GDI+ GdiplusShutdown(gdiplusToken); return static_cast<int>(msg.wParam); } ``` |